Up in the SF bay area there's Kublacon: http://www.kublacon.com/ -- EndGame will be there, and bringing a wide swath of titles from the IPR catalog for sale.
For the Southern Cali crowd, Gamex 2008 will be happening the same weekend: http://www.strategicon.net/ -- Joshua BishopRoby will be there with a spread of IPR games for sale as well.
Plenty of indie play happening at both conventions too, if I hear right. Check 'em out!
invite you to the 2008 Orange County Go Tournament!
Time:
Saturday, May 31st, 9am - 7pm (sign-in @ 8:20am)
Sunday, June 1st, 12:30pm - 7pm
Place:
The South Coast Chinese Culture Center
9 Truman, Irvine CA 92620
Further Information:
http://www.ocgoclub.com
Want to Go? ;)
Chad U. is continuing his update of our setting components with material from Small Favor (and eventually the comic books and Backup). More about that, here: http://chadu.livejournal.com/tag/dresde
Lenny had semester finals up through Wednesday, and is now in the period of recovery. Starting next week, he goes full-tilt at the playtester feedback, doing revisioneering and expansion on spellcraft, conflict resolution, and supernatural abilities.
Other stuff is afoot too, but those are our two workhorses on the project, so that should give you a picture. As I've been saying, I'm hopeful we'll be able to kick off a second alpha round sometime in June.
John Wick,Thank you for purchasing tickets on Ticketmaster.
You purchased 2 tickets to:
Tom Waits
Orpheum Theatre, Phoenix, AZ
Wed, Jun 18, 2008 08:00 PM
Seat location: section SEC B, row 24, seats 5-4
Normally I regard Chris Mathews as a destructive force in the US political conversation, but here he uses his powers for good instead of evil. Watch him, sniffing out the telltale scent of historical ignorance, mete out a cruel, relentless, and utterly deserved humiliation.
(If you prefer, here's the unedited version of the same segment, with the comments by the second guest, Mark Green, left in:)

“It is the first time I’ve ever visited the United States, and it’s a bit like a dream,” said the 22 year old, His Holiness, the 17th Gyalwang Karmapa Ugyen Trinley Dorje, one of the most important leaders in Tibetan Buddhism.
His tour of the United States (an 18-day visit) will include New York, New Jersey, Boulder, Colo., and Seattle.
He made headlines across the world at age 14 when he escaped from China to India across the Himalayas in 1999.
More info here:
http://www.time.com/time/world/arti
http://www.nytimes.com/2008/05/16/nyreg
http://www.karmapavisit.org

Earlier this week, we (sans Elayna) watched Michael Clayton, which we're requested from the library after watching Tilda Swinton win the Oscar. Other than wondering why, exactly, she was even nominated (nothing against her performance, but it simply wasn't a role with a lot of juice, and "she'll give an awesome acceptance speech" really isn't a good reason to vote for someone).), I liked it. Clooney continues to be an underappreciated actor, and Tom Wilkinson simply stole every scene he was in. The movie took a mostly-predictable plot and still made things entertaining, but it's not something I feel any pressing need to own.
I was just looking through the archives of montecook.com for an old photo and I came upon the interviews I did when D&D turned 30. (If you remember, WotC put out a book to commemorate the event. It was a nice enough book, with bits from Vin Diesel and Stephen Colbert, but very, very little from people who actually worked on the game. I tried to fix that.)
If you haven't read them, they're fun reading. And they're something I'm pretty proud to have done.
Think we have enough?
Anyway, I put this out there because I've gotten a few people saying "why haven't I heard back", and so on. We're looking at a TITANIC number of interested folks here, and we've only done one round of picks for playtesting so far -- maybe 30 applications at most. That still leaves over 800 folks who are *possible* for later-round picks.
But we can't send out 800 emails each time we do a round of picking to tell folks "sorry, you're still on pending status", not managably, and not without that eating into actual productivity.
BUT! Those of you who have applied and not heard back should know that at the least, we'll be contacting you once ALL playtesting is concluded and we're heading towards publication. We'll want to do right by everyone who took the time to apply -- we haven't quite figured out what form that will take, but it *is* our intention, and one I hope we can deliver on.
And then I'd have a handy tool for political debate! Every time someone said, "No, waterboarding's not torture," people in the neighborhood would say, "Well, why don't we jaunt over to Ferrett's house?" and the fun would begin. I suspect many a conservative might change his stripes after a little session on Ye Olde Garage Waterboarde. But really, I'm just curious to see how much I could endure - but I haven't done it because, well, the danger risk is pretty high, and I'm fairly lazy when it comes to building torture devices in my back yard.
I thought I was alone. But today, I found a BDSM aficionado who is going to get waterboarded because she's curious to see whether she can beat the CIA operative failure rate of fourteen seconds, and suddenly I feel a little more normal. Which I probably shouldn't. But hey, that's the Sensate in me.
(EDIT: The woman in question is
I have a question.
Why does it seem that ghosts can't cross running water?
Is this where people got the idea that vampires can't cross running water?
thanx.
1. Damned happy about California's recent Supreme Court decision. It's always extra fun to watch a wanker like Glen Levy whine that the gays are
2. I'm also happy that CA filed charges against Lori Drew, who deserves whatever bad crap comes her way.
3. I think that the new Youtube Mac app from Google, Vidnik, has some nifty potential.
4. Even if it's been linked to a million times, Roger Ebert's piece on fanzines is great. As is
5. I'm happy that Chicago came to its senses about foie gras.
6. Charlie Stross has some good points on the onslaught of bloated web pages.
7. WIkileaks has some simply fascinating reading material.
8. This article about contemporary pirates is fascinating.
9. The first trailer for Dollhouse is out! Watch it before Fox cancels it!
10. The World Science Festival is at the end of the month, for anyone in or near New York City!
http://uk.news.yahoo.com/afp/20080516/t
If you are a survivor of rape or sexual abuse, Shadesong is holding a healing ritual. It is, as she says, "An attempt to exchange shared pain for peace. A way of reaching out across the dark and sharing love." And if you want, she can light a candle for you to hold you in her heart.
Zombie Squad is "an elite zombie suppression task force ready to defend your neighborhood from the shambling hordes of the walking dead...When the zombie removal business is slow we focus our efforts towards educating ourselves and our community about the importance of disaster preparation. To satisfy this goal, we host disaster relief charity fundraisers, disaster preparation seminars, and volunteer our time towards emergency response agencies." Incredibly cool. I got a handout at Penguicon, and it was amazingly useful. (I do have an emergency preparation kit.)
One of my favorite roleplaying settings of all time is Deadlands – a juicy little setting that combines westerns, steampunk, Cthulhu, alternate history, time travel, and zombies into a rich, tasty package.
Unfortunately, Deadlands is also the poster child for a style of roleplaying I love that is always doomed to failure.
But lemme fill you in a bit on the Deadlands history first. See, in 1863, a group of Indians had had enough with being beaten down by the white man, so a batch of them travelled secretly to the Hunting Grounds and broke the bonds on all the evil Manitou that had been bound there to release magic back to the world.
The first the white men found out about this was on the field of Gettysburg, where the North and South shot at each other. And as each man fell, they rose as zombies and chewed both sides to bits.
The Indian nations, fueled by magic, suddenly thundered forth to carve out a territory of their own, and both the North and South found themselves fighting on two fronts, unable to make headway. Ten years later, they’re still at a grudging war, brought to a virtual standstill.
The white man’s also learned to use magic, which they do by playing cards with the Manitou, betting their very souls to cast spells. And they’ve also learned how to fuse magic with mad science, creating all sorts of crazy ghost rock-fuelled gadgets.
But the Manitou are evil, and their end goal was to turn the world into a place of utter fear and terror so the Reckoners could be unleashed. The wars were good, but they wanted more – so they created the foulest monsters, dredged up from the subconscious, and now all sorts of ghoulies and critters are roaming the Weird West that need to be defeated.
Enter the heroes.
The nice thing about Deadlands is that it clearly has a Story, and each sourcebook advanced that tale a little. You’d get the latest supplement and discover “Oh, the North’s now in control of Shan Fan,” or find that in fact the plots that Character X had to make a railway to the West Coast had fallen apart. And there were rich secrets to be discovered (my favorite? Discovering that the leader of the Southern Confederate Alliance had been taken over by a doppelganger bent on hell and destruction).
Things happened when you weren’t around. Which was an incentive to pick up the new books. You had movers and shakers in the Weird West that you got attached to, and wanted to see what happened to them.
Now, Deadlands isn’t perfect. It has perhaps the most flavorful mechanic system ever devised, using both poker chips and a deck of cards – so cool - but the mechanics are complex and difficult to learn. Worse, some of the characters are outright useless (I played a Huckster, the guy who plays cards with demons, only to have them admit in later supplements that you wound up getting fried three times as often as the other PCs).
And Deadlands is the deadliest game around, if you play it straight out of the box. You have to make Guts checks every time you encounter a monster, which pretty much kills you, and every firefight is deadly. They have pre-planned adventures, but looking at them and the stingy rewards you get at the end of them, one wonders how any PCs survived to the end of any of them.
But the real problem with Deadlands? It has a Story to tell.
See, I’ve been rereading the supplements lately (when I’m down, RPGs are my comfort reading), and I couldn’t remember how the story ended. I remembered that everything did in fact get wrapped up and the Reckoners were disposed of, but I was surprised given how well I remembered the rest of it that I couldn’t remember the ending.
So I read Unity, the final Deadlands supplement. And remembered how terrible it was.
The story was actually pretty good. It wrapped up things. But as an adventure, which it was supposed to be, it sucked.
Unity is pretty much this:
“Go here and fail to save this important character who does better things than you do, who must die to advance the plot. Then go here and have another important character save your bacon from the hordes of evil armies. Then a third important character handles the Reckoners for you, and you play his errand boy.”
The thing is, I like dynamic worlds. As a reader, I like RPGs that have some movement – the world of D&D isn’t that interesting to me, mainly because it never really changes. Deadlands is great because it feels like history.
As a player, however, I want the ability to affect that. And when you have A Story to tell, you can’t really knock it far off-track. If you somehow, via a Herculean effort, manage to kill the mayor of Shan Fan and take control, you have now diverged from the official storyline and all future supplements don’t apply to you. And if you can’t do that, then what’s the point of roleplaying?
As a GM, I try to allow my characters to attempt anything. There are some things they’re vastly unlikely to succeed at, and some things that are downright foolish – as in, “If you do this, I am not going to attempt to pull your fat out of the fire, which may lead to a TPK” – but they can try anything. And in some cases, they’ve succeeded wildly.
When you have A Story, however, that’s hard to do. The PCs can’t stop the Modron March, or if they do then whoops the future supplements are worthless. That’s a bad place to be in. You have to leave the villains there for other PCs to fight.
Deadlands tried gamely to fight this. They had the rule of “If you stat it, they will kill it,” so wisely they did not give statistics for the biggest and most vital player characters. And they held votes from various groups around the world – if enough PCs succeeded in this module here, then the official storyline would reflect that victory. If they failed, then the storyline would reflect the failure.
But in the end, Deadlands, though a compelling read, is ultimately a failure as a roleplaying game because it puts the characters in a little box. And that’s never fun.
Sadly, my favorite game, Planescape, did that as well… But that’s a story for another day.
2. From the latest radio show:
Q: Hobopolis info plz?
A: 6 New outfits, probably 6 new familiars, though that's probably not as exciting as you think. 15 new skills.
Definitely some good stuff to look forward to. :-)
I'm thankful for:
A safe flight to and from Florida
I'm thankful for the abundance (monetary, friends, etc) that I have in my life
I'm thankful for Lupa's continued presence in my life
I'm thankful for getting to read some really good books, as well as for the library system in PDX
I consciously commit to:
Continuing to manifest wealth into my life
continuing to manifest my life coaching business and career
continuing to manifest relationships with people I love and care for.
You can find the episode here:
http://thatshowweroll.libsyn.com/in
Food for Don't Rest Your Head, I think.
This is IPR's first retailer in the entire DC area (all of Virginia and Maryland combined, in fact). Dream Wizards kept dropping the ball on talking to me, so on the recommendations of a few of you folks I reached out to G&S as a good second option for the Maryland side of things. G&S responded very quickly -- I sent the email, like, yesterday or so -- and what with HeroCon happening at their store in early November, I can definitely see building a partnership with them in the coming years. Plus, they're decently close to
Anyway, Ed from Games & Stuff says he'll probably be placing an order in the next week or so, so if you've got any special orders let them know -- or drop on by in early June when I figure stuff will be on the shelves!
D&D is not the first roleplaying game.
Diplomacy is.
So I had my power taken away. I know it's a serious issue for a lot of mutants out there, but honestly, I can fight crime in other ways.
... In other words, I had an outpatient surgical procedure done today. Got to see the cyst after it was taken out and everything. Fascinating and gross!
The surgeon in question was Dr. Bobby David down in Takoma Park. If you're in the Maryland area and need some kind of outpatient surgery done, I cannot recommend this guy enough. He's been very understanding, very laid back, and very competent throughout. My appointment was at 1:30pm today. I was done -- back out the door, cyst removed, percocet prescription in hand -- by 2:10pm. Unheard of. And overall, given that it was SURGERY, a very pleasant experience.
A trip to any other country and you could be forgiven for letting the travelogue slip for one’s last couple of days. But this is Germany. You’ve got to be methodical.
Tuesday — Wind down day for the con organizers. As the catered lunch is prepared, I see what seem to be little white pills laid out on each plate. For a moment I think I have found the secret — the supplement Germans consume to counteract all that fatty cheese and salty mineral water, so they don’t drop like flies from heart disease and hypertension.
Nope. They’re Uncle Oinker’s Bacon Flavored Mints, the remaining supply of a tin brought to the show by Charlie Krank.
I’m happy to oblige a request to run a game for the team. Con runners deserve a chance to play, too. Here’s the challenge — Fabian has requested a game set in the world of the American Empire series, which he knows from this blog. American Empire wasn’t designed for a one-shot; it had a huge chunk of introductory exposition. It begins with considerable player frustration and confusion as the players struggle to understand the alien culture their cybersoldier PCs are required to interact with. A few minutes in I realize I’m overdoing it by having the aliens speak semi-incomprehensibly, as they did in the original campaign. There’s enough verbal confusion with a group playing in a second language. Due to the compressed time scale, the aliens were a little more Vancian this time.
The soldiers are sent to train a tank battalion in the boondocks, only to realize that the trainees are absurdly ill-motivated and reluctant to actually use the tanks. After successfully forging an optimistic Power Point presentation to headquarters, covering their asses no matter what they do, the characters are left at loose ends. After an ill-fated intimidation run against the local villagers, it somehow all winds up in a climactic fight with a six-headed alien dragon. It’s fun to watch the players used to more traditional games as they discover the open-ended possibilities of the new HeroQuest system. Afterwards I discover this is the first tabletop experience ever for one of the players, who until now has been a freeformer only. How daunting.
All in all I found it interestingly odd to do a sequel to a completed series for a new group of players. The material developed during the original certainly made me prepared to be spontaneous for this unexpected revival.
( More travelogue after the jump. )
So far I've:
1. Stripped and turned my futon, washed my bedding, and remade my bed with fresh sheets.
2. Swept my bedroom while the futon was rolled up.
3. Showered; shampooed and deep-conditioned my hair.
4. Laundered, folded, and put away an annoyingly massive load of towels.
5. Bought Revlon Colorstay foundation.
6. Packaged up Sephora return, and dropped it off at the Post Office.
7. Gotten two rolls of film developed for my employer.
8. Picked up my employer's shoes from the shoe repair store downtown.
9. Returned a bunch of professional email to my Superagent regarding sales tax and an interview with an Italian journalist, and returned email to a web site that wants to buy some of my writing (yay!).
10. Made and ate breakfast.
11. Cleaned out the fridge, thrown away old food, and washed dishes.
Now I have to stop by a friend's house, [EDIT: Oh geez, I just forgot another errand I have to do! Gah!] then I work, then I have to come straight home and pack for a wedding I'll be attending this weekend in Portland. I have no idea what to wear so I predict I'll be trying on and rejecting clothes for hours. This process may involve tears, body dysphoria, and self-loathing.
My train leaves at horrible o'clock tomorrow morning.
If only I liked meth! Everything would be so easy!
“Polyamory doesn’t work,” said my friend. “I’ve just seen too many of those relationships crash and burn. You just can’t make it work.”
The problem with that is, of course, the goal of polyamory. What is it? It’s pretty clear for the other side, but poly’s a little more mutable.
See, as a non-poly guy in a monogamous relationship, I have the luck of not having every sexual interaction I have be the trial for my entire relationship style. When I had, oh, fifty failed relationships before I finally latched onto my lovely wife, I didn’t have to hear about how each of those fifty crash-and-burns were proof that monogamy’s innately substandard. (And thank God, because with fifty failed relationships, I evidently had enough problems floating around.)
Yet monogamy also has a culturally built-in end-goal. See, I got married. That’s what monogamous couples of all stripes are supposed to do – heck, there’s a war being waged so that gay couples can share in my monogamous uniting process. And marriage is designed to be forever, thanks to that whole “‘til death do us part” clause.
So if I make it to the end with Gini, and one of us dies before we get divorced, then I score a win for monogamy! I am now proof that monogamy works, because we clung to it all the way down. And that’s regardless of whether I actually signed on for that victory condition or not!
Isn’t that grand? Especially since we get to ignore the vast majority of people who don't get there, or the multiple failed relationships that generally precede a victorious marriage?
But poly has no clear end goal. I mean, is poly supposed to be eternal? I’ve seen any number of poly relationships end not with a bang, but with a whimper, as two people slowly lose interest in each other and move on without any hard feelings. It’s not a breakup, just two folks evolving in opposite directions.
Is that what poly’s supposed to do? Well, according to the monogamous goal of capital-F Forever, no. But should we judge polyamory by a one-relationship standard? I’d say not.
And more importantly, is every breakup bad? I’d say not. Certainly there are any number of marriages that fail not because the people involved are evil, but because two healthy people continually grow and change in the course of their lives. Sometimes, what you needed at age twenty is not what you need at age forty… And sometimes, two people diverge.
That doesn’t mean that your relationship failed. It means things changed. Ideally, your partner evolves along with you, but sometimes that’s not healthy. Sometimes, you can have a short relationship that doesn’t work out yet is entirely satisfying for what you needed then.
It’s not cool to say that your divorced ex-partner is still a good guy and you still love him – just not enough to stay. In a monogamous society, you’re supposed to find the blame and assign it straight away so you can figure out who broke the monogamy. Because it’s clearly a fault with you guys, not the system.
Which is not to say that poly doesn’t involve high drama from time to time. ‘Course it does! You’re juggling more people, and more people means more opportunities for things to go wrong. When poly relationships crumble, often they do so in an avalanche of hurt feelings as not just one, but several people are pulled into the maelstrom. Poly’s trickier to pull off in a stable way, and I don’t think anyone really debates that.
But I don’t think that every breakup is a sign of unhealthiness…. Just as I don’t think that every end-goal victory for monogamy is the sign of a strong relationship. Certainly we all know two desperate people who’ve latched onto each other and refuse to leave. There are a ton of radically unhealthy dynamics that can cause two people to unhappily superglue themselves at the hip through life, though one suspects they’ll be kicking their heels off in heaven once they’re finally released from that damned contract.
That’s not really a score for monogamy. If anything, it’s a checkmark against it, in my book.
The problem is that I’m loath to say that any relationship style flat-out doesn’t work. I’m not particularly comfortable with BDSM master/slave relationships in my own personal life, but I do know a few people that it seems to work for. And I’ve seen some long-term poly relationships that would terrify the shit out of neurotic, clingy ol’ me, but appear to be just fine for all involved.
People are individuals. I tend to think any blanket statement on any lifestyle statement is just a way of quietly asking others to tell you that what you want is not just okay, but actively good.
You know what doesn’t work? People. People are fucked beyond comprehension. And any time they manage to interact properly for any amount of time that makes them happy is something I have a hard time dismissing globally, y’know?